What I learned Today I researched the differences between building a Meta Quest game in Unity vs Unreal Engine.
Both can create VR and MR apps for Quest 2/3/Pro, but they work in very different ways. Here are the most important things I discovered.

Unity

  • Uses C# (easier for beginners, faster iteration)
  • Lighter engine → better performance on mobile hardware like the Quest
  • Meta XR SDK + Passthrough + Hand Tracking are simple to set up
  • Very large VR community, tutorials, support
  • Great if you want to prototype quickly and learn the basics fast

Unreal Engine

  • Uses C++ and Blueprints (visual scripting)
  • Much better visual quality out-of-the-box (lighting, materials, post-processing)
  • More powerful for cinematic or high-end experiences
  • Heavier engine → requires more optimization for Quest
  • Great for pushing graphics or doing advanced VFX

Quick summary

  • Unity = faster to learn, better performance, easier XR setup
  • Unreal = more realistic visuals, more advanced tools, heavier learning curve

For my first Meta Quest project, Unity is the smarter choice because I want quick results and a simple workflow. Later I can explore Unreal for more visual-heavy experiences.

Concept

  • infinite shooter with low poly models
  • flying and walking enemies
  • crates hanging from the ceiling dropping better weapons when broken
  • waves getting harder

Next

  • Find the right youtube videos
  • Setup unity project