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Welcome! In this blog i’ll be documenting my research for my passion project for DEVINE 2025-2026
Posts
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Day 27 — Tweaking the icy visor
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Day 26 — Art Style Changes
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Day 25 — Atmospheric Feedback
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Day 24 — Trying to optimise spawn, occlusion & lancebeam
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Day 23 — Breaching of enemies & occlusion shader
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Day 21 — Cooldown Mechanics & Polish
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Day 15 & 16 — Breaking & Repairing Walls
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Day 17 to 20 — The first big issue
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Day 13 & 14 — UI, Game Flow & updating the enemy
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Day 12 — Working with Unity shader
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Day 10 & 11 — Combat & enemies dying
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Day 9 — Bringing Enemies to Life: AI and Navigation
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week 1 — Mechanics: Welding, Shooting, and Spawning
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Feedback — 3
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Day 3 — Game Concept: Northpole and iceblobs
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Feedback — 2
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Day 2 — Unity vs Unreal Engine for Meta Quest and concept
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Feedback — 1
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Day 1 — Meta Quest Research
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