Passion Project Blog
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Welcome! In this blog i’ll be documenting my research for my passion project for DEVINE 2025-2026

Posts

  • Feb 2, 2026

    Day 27 — Tweaking the icy visor

  • Jan 31, 2026

    Day 26 — Art Style Changes

  • Jan 29, 2026

    Day 25 — Atmospheric Feedback

  • Jan 28, 2026

    Day 24 — Trying to optimise spawn, occlusion & lancebeam

  • Jan 27, 2026

    Day 23 — Breaching of enemies & occlusion shader

  • Jan 25, 2026

    Day 21 — Cooldown Mechanics & Polish

  • Jan 21, 2026

    Day 15 & 16 — Breaking & Repairing Walls

  • Jan 20, 2026

    Day 17 to 20 — The first big issue

  • Jan 20, 2026

    Day 13 & 14 — UI, Game Flow & updating the enemy

  • Jan 16, 2026

    Day 12 — Working with Unity shader

  • Jan 15, 2026

    Day 10 & 11 — Combat & enemies dying

  • Jan 13, 2026

    Day 9 — Bringing Enemies to Life: AI and Navigation

  • Jan 12, 2026

    week 1 — Mechanics: Welding, Shooting, and Spawning

  • Nov 25, 2025

    Feedback — 3

  • Nov 24, 2025

    Day 3 — Game Concept: Northpole and iceblobs

  • Nov 18, 2025

    Feedback — 2

  • Nov 17, 2025

    Day 2 — Unity vs Unreal Engine for Meta Quest and concept

  • Nov 13, 2025

    Feedback — 1

  • Nov 11, 2025

    Day 1 — Meta Quest Research

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Passion Project Blog

  • Justin Van Dijck

    Research, notes & experiments