Day 26 — Art Style Changes
Platform: Meta Quest 3 (Unity)
Genre: Mixed Reality Survival Shooter
Theme: North Pole Containment / Thermal Defense
Overview
Saturday was about defining the look and feel of the game. I decided to steer the art direction towards a “Medium Low Poly” style. It’s not super blocky (like Minecraft), but it keeps things geometric and readable, which is perfect for VR performance and readability.
1. The Frost Effect (Upgrade)
I wasn’t 100% happy with just slapping a texture on a quad. I updated the frost shader to use a different approach with a new Low-Poly Icy Material. It creates a crystallized look that creeps into your vision (animated movements), matching the new sharp, geometric art style of the world.
2. The New Thermal Lance
The original placeholder weapon had to go. I modeled a proper Thermal Lance (actually more like a welding gun at this point) in Blender, keeping with the medium low-poly aesthetic. Custom Materials: I wathced a tutorial on how to properly import materials from Blender to Unity. Integration: I hooked up all the existing logic (Heat, Shooting, Welding) to this new model.
3. Result
The game is starting to look cohesive. the wall debris, icy visor and now the weapon all share this “Medium Low Poly” language. The next model that has to be updated is the enemy (for the 4th time by now).
4. Unity
screenshot of new lance and frost
5. Resources
https://www.youtube.com/watch?v=yloupOUjMOA –> materials from blender to unity https://www.youtube.com/watch?v=mCpRxFP2J1c –> icy low poly visor